![]() ![]() All projects begin as kind of a “sketch” so slapping together a working prototype is one of the best things you can do when fleshing out an idea for your project or game. When it comes to setting up a 3D Unity project (or any Unity project, really), Unity provides plenty of free assets that you can use for testing or just as a template to get your game off the ground, even if it’s just as a prototype. Knowing all that, I found that Mixamo helps you cut to the chase with ready made 3D humanoids ready to (almost) drag and drop into your game or prototype. Of course there are fantastic tools out there such as Blender which is free to use for designing 3D models (humanoid or otherwise) but if you don’t know how to do so, the learning curve can be very steep and cost you a lot in time spent on tasks unrelated to coding your game. Question: Why use a 3D character from Mixamo in the first place?Īnswer: If you’re developing a 3D game and you want to include humanoid characters, you may not have the time (or the skill), or the resources to model a 3D character yourself so Mixamo is a great option for adding characters as placeholders for your game or demo. ![]() In this post we’ll talk about how to swap out the default ThirdPersonController character (aka Ethan) with a Mixamo character.
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